VRCSDK3ComponentsVRCUrlInputField
API reference for VRCSDK3ComponentsVRCUrlInputField.
Properties
| Property | Type | Access |
|---|---|---|
| animationTriggers | UnityEngineUIAnimationTriggers | get, set |
| animator | Animator | get |
| asteriskChar | char | get, set |
| caretBlinkRate | float | get, set |
| caretColor | Color | get, set |
| caretWidth | int | get, set |
| characterLimit | int | get, set |
| characterValidation | VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation | get, set |
| colors | UnityEngineUIColorBlock | get, set |
| contentType | VRCSDK3ComponentsVRCUrlInputFieldContentType | get, set |
| customCaretColor | bool | get, set |
| destroyCancellationToken | SystemThreadingCancellationToken | get |
| enabled | bool | get, set |
| flexibleHeight | float | get |
| flexibleWidth | float | get |
| gameObject | GameObject | get |
| image | UnityEngineUIImage | get, set |
| inputType | VRCSDK3ComponentsVRCUrlInputFieldInputType | get, set |
| interactable | bool | get, set |
| isFocused | bool | get |
| layoutPriority | int | get |
| lineType | VRCSDK3ComponentsVRCUrlInputFieldLineType | get, set |
| minHeight | float | get |
| minWidth | float | get |
| multiLine | bool | get |
| name | string | get, set |
| navigation | UnityEngineUINavigation | get, set |
| placeholder | UnityEngineUIGraphic | get, set |
| preferredHeight | float | get |
| preferredWidth | float | get |
| readOnly | bool | get, set |
| selectionColor | Color | get, set |
| shouldHideMobileInput | bool | get, set |
| spriteState | UnityEngineUISpriteState | get, set |
| targetGraphic | UnityEngineUIGraphic | get, set |
| textComponent | UnityEngineUIText | get, set |
| transform | Transform | get |
| transition | UnityEngineUISelectableTransition | get, set |
| wasCanceled | bool | get |
Methods
ActivateInputField
ActivateInputField() -> voidCalculateLayoutInputHorizontal
CalculateLayoutInputHorizontal() -> voidCalculateLayoutInputVertical
CalculateLayoutInputVertical() -> voidDeactivateInputField
DeactivateInputField() -> voidEquals
Equals(other: object) -> boolFindSelectable
FindSelectable(dir: Vector3) -> UnityEngineUISelectableFindSelectableOnDown
FindSelectableOnDown() -> UnityEngineUISelectableFindSelectableOnLeft
FindSelectableOnLeft() -> UnityEngineUISelectableFindSelectableOnRight
FindSelectableOnRight() -> UnityEngineUISelectableFindSelectableOnUp
FindSelectableOnUp() -> UnityEngineUISelectableForceLabelUpdate
ForceLabelUpdate() -> voidGetComponent
GetComponent(type: string) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineObjectGetComponentInChildren
GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInChildren(t: SystemType) -> UnityEngineComponentGetComponentInChildren(type: SystemType) -> UnityEngineObjectGetComponentInParent
GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInParent(t: SystemType) -> UnityEngineComponentGetComponentInParent(type: SystemType) -> UnityEngineObjectGetComponents
GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponents(type: SystemType) -> UnityEngineComponent[]GetComponents(type: SystemType) -> UnityEngineObject[]GetComponentsInChildren
GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]GetComponentsInParent
GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]GetComponentsInParent(type: SystemType) -> UnityEngineObject[]GetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetType
GetType() -> SystemTypeGetUrl
GetUrl() -> VRCSDKBaseVRCUrlGraphicUpdateComplete
GraphicUpdateComplete() -> voidIsActive
IsActive() -> boolIsDestroyed
IsDestroyed() -> boolIsInteractable
IsInteractable() -> boolLayoutComplete
LayoutComplete() -> voidOnBeginDrag
OnBeginDrag(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnDeselect
OnDeselect(eventData: UnityEngineEventSystemsBaseEventData) -> voidOnDrag
OnDrag(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnEndDrag
OnEndDrag(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnMove
OnMove(eventData: UnityEngineEventSystemsAxisEventData) -> voidOnPointerClick
OnPointerClick(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerDown
OnPointerDown(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerEnter
OnPointerEnter(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerExit
OnPointerExit(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerUp
OnPointerUp(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnSelect
OnSelect(eventData: UnityEngineEventSystemsBaseEventData) -> voidOnSubmit
OnSubmit(eventData: UnityEngineEventSystemsBaseEventData) -> voidOnUpdateSelected
OnUpdateSelected(eventData: UnityEngineEventSystemsBaseEventData) -> voidRebuild
Rebuild(update: UnityEngineUICanvasUpdate) -> voidSelect
Select() -> voidSetUrl
SetUrl(url: VRCSDKBaseVRCUrl) -> voidToString
ToString() -> string