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UnityAINavigationNavMeshSurface[]

API reference for UnityAINavigationNavMeshSurface[].

Properties

PropertyTypeAccess
IsFixedSizeboolget
IsReadOnlyboolget
IsSynchronizedboolget
Lengthintget
LongLengthSystemInt64get
Rankintget
SyncRootobjectget

Methods

Clone

Clone() -> object

CopyTo

CopyTo(array: System[], index: int) -> void
CopyTo(array: System[], index: SystemInt64) -> void

Equals

Equals(obj: object) -> bool

Get

Get(: int) -> UnityAINavigationNavMeshSurface

GetEnumerator

GetEnumerator() -> SystemCollectionsIEnumerator

GetHashCode

GetHashCode() -> int

GetLength

GetLength(dimension: int) -> int

GetLongLength

GetLongLength(dimension: int) -> SystemInt64

GetLowerBound

GetLowerBound(dimension: int) -> int

GetType

GetType() -> SystemType

GetUpperBound

GetUpperBound(dimension: int) -> int

GetValue

GetValue(indices: int[]) -> object
GetValue(index1: int, index2: int, index3: int) -> object
GetValue(index1: int, index2: int) -> object
GetValue(index: int) -> object
GetValue(indices: SystemInt64[]) -> object
GetValue(index1: SystemInt64, index2: SystemInt64, index3: SystemInt64) -> object
GetValue(index1: SystemInt64, index2: SystemInt64) -> object
GetValue(index: SystemInt64) -> object

Initialize

Initialize() -> void

new

static new(: int) -> UnityAINavigationNavMeshSurface[]

Set

Set(: int, : UnityAINavigationNavMeshSurface) -> void

SetValue

SetValue(value: object, indices: int[]) -> void
SetValue(value: object, index1: int, index2: int, index3: int) -> void
SetValue(value: object, index1: int, index2: int) -> void
SetValue(value: object, index: int) -> void
SetValue(value: object, indices: SystemInt64[]) -> void
SetValue(value: object, index1: SystemInt64, index2: SystemInt64, index3: SystemInt64) -> void
SetValue(value: object, index1: SystemInt64, index2: SystemInt64) -> void
SetValue(value: object, index: SystemInt64) -> void

ToString

ToString() -> string