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UnityEngineCubemap

API reference for UnityEngineCubemap.

Properties

PropertyTypeAccess
anisoLevelintget, set
desiredMipmapLevelintget
dimensionUnityEngineRenderingTextureDimensionget, set
filterModeUnityEngineFilterModeget, set
formatUnityEngineTextureFormatget
heightintget, set
isDataSRGBboolget
isReadableboolget
loadedMipmapLevelintget
loadingMipmapLevelintget
mipMapBiasfloatget, set
mipmapCountintget
namestringget, set
requestedMipmapLevelintget, set
streamingMipmapsboolget
streamingMipmapsPriorityintget
texelSizeVector2get
updateCountuintget
widthintget, set
wrapModeUnityEngineTextureWrapModeget, set
wrapModeUUnityEngineTextureWrapModeget, set
wrapModeVUnityEngineTextureWrapModeget, set
wrapModeWUnityEngineTextureWrapModeget, set

Methods

Apply

Apply(updateMipmaps: bool, makeNoLongerReadable: bool) -> void
Apply(updateMipmaps: bool) -> void
Apply() -> void

ClearRequestedMipmapLevel

ClearRequestedMipmapLevel() -> void

Equals

Equals(other: object) -> bool

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetPixel

GetPixel(face: UnityEngineCubemapFace, x: int, y: int, mip: int) -> Color
GetPixel(face: UnityEngineCubemapFace, x: int, y: int) -> Color

GetPixels

GetPixels(face: UnityEngineCubemapFace, miplevel: int) -> Color[]
GetPixels(face: UnityEngineCubemapFace) -> Color[]

GetType

GetType() -> SystemType

IncrementUpdateCount

IncrementUpdateCount() -> void

SetPixel

SetPixel(face: UnityEngineCubemapFace, x: int, y: int, color: Color, mip: int) -> void
SetPixel(face: UnityEngineCubemapFace, x: int, y: int, color: Color) -> void

SetPixelData

SetPixelData(data: UnityEngineObject[], mipLevel: int, face: UnityEngineCubemapFace, sourceDataStartIndex: int) -> void

SetPixels

SetPixels(colors: Color[], face: UnityEngineCubemapFace, miplevel: int) -> void
SetPixels(colors: Color[], face: UnityEngineCubemapFace) -> void

SmoothEdges

SmoothEdges(smoothRegionWidthInPixels: int) -> void
SmoothEdges() -> void

ToString

ToString() -> string