UnityEngineCubemap
API reference for UnityEngineCubemap.
Properties
| Property | Type | Access |
|---|---|---|
| anisoLevel | int | get, set |
| desiredMipmapLevel | int | get |
| dimension | UnityEngineRenderingTextureDimension | get, set |
| filterMode | UnityEngineFilterMode | get, set |
| format | UnityEngineTextureFormat | get |
| height | int | get, set |
| isDataSRGB | bool | get |
| isReadable | bool | get |
| loadedMipmapLevel | int | get |
| loadingMipmapLevel | int | get |
| mipMapBias | float | get, set |
| mipmapCount | int | get |
| name | string | get, set |
| requestedMipmapLevel | int | get, set |
| streamingMipmaps | bool | get |
| streamingMipmapsPriority | int | get |
| texelSize | Vector2 | get |
| updateCount | uint | get |
| width | int | get, set |
| wrapMode | UnityEngineTextureWrapMode | get, set |
| wrapModeU | UnityEngineTextureWrapMode | get, set |
| wrapModeV | UnityEngineTextureWrapMode | get, set |
| wrapModeW | UnityEngineTextureWrapMode | get, set |
Methods
Apply
Apply(updateMipmaps: bool, makeNoLongerReadable: bool) -> voidApply(updateMipmaps: bool) -> voidApply() -> voidClearRequestedMipmapLevel
ClearRequestedMipmapLevel() -> voidEquals
Equals(other: object) -> boolGetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetPixel
GetPixel(face: UnityEngineCubemapFace, x: int, y: int, mip: int) -> ColorGetPixel(face: UnityEngineCubemapFace, x: int, y: int) -> ColorGetPixels
GetPixels(face: UnityEngineCubemapFace, miplevel: int) -> Color[]GetPixels(face: UnityEngineCubemapFace) -> Color[]GetType
GetType() -> SystemTypeIncrementUpdateCount
IncrementUpdateCount() -> voidSetPixel
SetPixel(face: UnityEngineCubemapFace, x: int, y: int, color: Color, mip: int) -> voidSetPixel(face: UnityEngineCubemapFace, x: int, y: int, color: Color) -> voidSetPixelData
SetPixelData(data: UnityEngineObject[], mipLevel: int, face: UnityEngineCubemapFace, sourceDataStartIndex: int) -> voidSetPixels
SetPixels(colors: Color[], face: UnityEngineCubemapFace, miplevel: int) -> voidSetPixels(colors: Color[], face: UnityEngineCubemapFace) -> voidSmoothEdges
SmoothEdges(smoothRegionWidthInPixels: int) -> voidSmoothEdges() -> voidToString
ToString() -> string