UnityEngineParticleSystemParticle
API reference for UnityEngineParticleSystemParticle.
Properties
| Property | Type | Access |
|---|---|---|
| angularVelocity | float | get, set |
| angularVelocity3D | Vector3 | get, set |
| animatedVelocity | Vector3 | get |
| axisOfRotation | Vector3 | get, set |
| position | Vector3 | get, set |
| randomSeed | uint | get, set |
| remainingLifetime | float | get, set |
| rotation | float | get, set |
| rotation3D | Vector3 | get, set |
| startColor | Color32 | get, set |
| startLifetime | float | get, set |
| startSize | float | get, set |
| startSize3D | Vector3 | get, set |
| totalVelocity | Vector3 | get |
| velocity | Vector3 | get, set |
Methods
Equals
Equals(obj: object) -> boolGetCurrentColor
GetCurrentColor(system: UnityEngineParticleSystem) -> Color32GetCurrentSize
GetCurrentSize(system: UnityEngineParticleSystem) -> floatGetCurrentSize3D
GetCurrentSize3D(system: UnityEngineParticleSystem) -> Vector3GetHashCode
GetHashCode() -> intGetMeshIndex
GetMeshIndex(system: UnityEngineParticleSystem) -> intGetType
GetType() -> SystemTypeSetMeshIndex
SetMeshIndex(index: int) -> voidToString
ToString() -> string