UnityEngineUISelectable
API reference for UnityEngineUISelectable.
Properties
| Property | Type | Access |
|---|---|---|
| allSelectableCount | int | get |
| allSelectablesArray | UnityEngineUISelectable[] | get |
| animationTriggers | UnityEngineUIAnimationTriggers | get, set |
| animator | Animator | get |
| colors | UnityEngineUIColorBlock | get, set |
| enabled | bool | get, set |
| gameObject | GameObject | get |
| image | UnityEngineUIImage | get, set |
| interactable | bool | get, set |
| name | string | get, set |
| navigation | UnityEngineUINavigation | get, set |
| spriteState | UnityEngineUISpriteState | get, set |
| targetGraphic | UnityEngineUIGraphic | get, set |
| transform | Transform | get |
| transition | UnityEngineUISelectableTransition | get, set |
Methods
AllSelectablesNoAlloc
static AllSelectablesNoAlloc(selectables: UnityEngineUISelectable[]) -> intEquals
Equals(other: object) -> boolFindSelectable
FindSelectable(dir: Vector3) -> UnityEngineUISelectableFindSelectableOnDown
FindSelectableOnDown() -> UnityEngineUISelectableFindSelectableOnLeft
FindSelectableOnLeft() -> UnityEngineUISelectableFindSelectableOnRight
FindSelectableOnRight() -> UnityEngineUISelectableFindSelectableOnUp
FindSelectableOnUp() -> UnityEngineUISelectableGetComponent
GetComponent(type: string) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineObjectGetComponentInChildren
GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInChildren(t: SystemType) -> UnityEngineComponentGetComponentInChildren(type: SystemType) -> UnityEngineObjectGetComponentInParent
GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInParent(t: SystemType) -> UnityEngineComponentGetComponentInParent(type: SystemType) -> UnityEngineObjectGetComponents
GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponents(type: SystemType) -> UnityEngineComponent[]GetComponents(type: SystemType) -> UnityEngineObject[]GetComponentsInChildren
GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]GetComponentsInParent
GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]GetComponentsInParent(type: SystemType) -> UnityEngineObject[]GetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetType
GetType() -> SystemTypeIsActive
IsActive() -> boolIsDestroyed
IsDestroyed() -> boolIsInteractable
IsInteractable() -> boolOnDeselect
OnDeselect(eventData: UnityEngineEventSystemsBaseEventData) -> voidOnMove
OnMove(eventData: UnityEngineEventSystemsAxisEventData) -> voidOnPointerDown
OnPointerDown(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerEnter
OnPointerEnter(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerExit
OnPointerExit(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnPointerUp
OnPointerUp(eventData: UnityEngineEventSystemsPointerEventData) -> voidOnSelect
OnSelect(eventData: UnityEngineEventSystemsBaseEventData) -> voidSelect
Select() -> voidToString
ToString() -> string