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UnityEngineUISelectable

API reference for UnityEngineUISelectable.

Properties

PropertyTypeAccess
allSelectableCountintget
allSelectablesArrayUnityEngineUISelectable[]get
animationTriggersUnityEngineUIAnimationTriggersget, set
animatorAnimatorget
colorsUnityEngineUIColorBlockget, set
enabledboolget, set
gameObjectGameObjectget
imageUnityEngineUIImageget, set
interactableboolget, set
namestringget, set
navigationUnityEngineUINavigationget, set
spriteStateUnityEngineUISpriteStateget, set
targetGraphicUnityEngineUIGraphicget, set
transformTransformget
transitionUnityEngineUISelectableTransitionget, set

Methods

AllSelectablesNoAlloc

static AllSelectablesNoAlloc(selectables: UnityEngineUISelectable[]) -> int

Equals

Equals(other: object) -> bool

FindSelectable

FindSelectable(dir: Vector3) -> UnityEngineUISelectable

FindSelectableOnDown

FindSelectableOnDown() -> UnityEngineUISelectable

FindSelectableOnLeft

FindSelectableOnLeft() -> UnityEngineUISelectable

FindSelectableOnRight

FindSelectableOnRight() -> UnityEngineUISelectable

FindSelectableOnUp

FindSelectableOnUp() -> UnityEngineUISelectable

GetComponent

GetComponent(type: string) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineObject

GetComponentInChildren

GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInChildren(t: SystemType) -> UnityEngineComponent
GetComponentInChildren(type: SystemType) -> UnityEngineObject

GetComponentInParent

GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInParent(t: SystemType) -> UnityEngineComponent
GetComponentInParent(type: SystemType) -> UnityEngineObject

GetComponents

GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponents(type: SystemType) -> UnityEngineComponent[]
GetComponents(type: SystemType) -> UnityEngineObject[]

GetComponentsInChildren

GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]
GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]

GetComponentsInParent

GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]
GetComponentsInParent(type: SystemType) -> UnityEngineObject[]

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetType

GetType() -> SystemType

IsActive

IsActive() -> bool

IsDestroyed

IsDestroyed() -> bool

IsInteractable

IsInteractable() -> bool

OnDeselect

OnDeselect(eventData: UnityEngineEventSystemsBaseEventData) -> void

OnMove

OnMove(eventData: UnityEngineEventSystemsAxisEventData) -> void

OnPointerDown

OnPointerDown(eventData: UnityEngineEventSystemsPointerEventData) -> void

OnPointerEnter

OnPointerEnter(eventData: UnityEngineEventSystemsPointerEventData) -> void

OnPointerExit

OnPointerExit(eventData: UnityEngineEventSystemsPointerEventData) -> void

OnPointerUp

OnPointerUp(eventData: UnityEngineEventSystemsPointerEventData) -> void

OnSelect

OnSelect(eventData: UnityEngineEventSystemsBaseEventData) -> void

Select

Select() -> void

ToString

ToString() -> string