UnityEngineRandom
API reference for UnityEngineRandom.
Properties
| Property | Type | Access |
|---|---|---|
| insideUnitCircle | Vector2 | get |
| insideUnitSphere | Vector3 | get |
| onUnitSphere | Vector3 | get |
| rotation | Quaternion | get |
| rotationUniform | Quaternion | get |
| value | float | get |
Methods
ColorHSV
static ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float, valueMin: float, valueMax: float, alphaMin: float, alphaMax: float) -> Colorstatic ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float, valueMin: float, valueMax: float) -> Colorstatic ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float) -> Colorstatic ColorHSV(hueMin: float, hueMax: float) -> Colorstatic ColorHSV() -> ColorEquals
Equals(obj: object) -> boolGetHashCode
GetHashCode() -> intGetType
GetType() -> SystemTypeInitState
static InitState(seed: int) -> voidRange
static Range(minInclusive: int, maxExclusive: int) -> intstatic Range(minInclusive: float, maxInclusive: float) -> floatToString
ToString() -> string