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UnityEngineRandom

API reference for UnityEngineRandom.

Properties

PropertyTypeAccess
insideUnitCircleVector2get
insideUnitSphereVector3get
onUnitSphereVector3get
rotationQuaternionget
rotationUniformQuaternionget
valuefloatget

Methods

ColorHSV

static ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float, valueMin: float, valueMax: float, alphaMin: float, alphaMax: float) -> Color
static ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float, valueMin: float, valueMax: float) -> Color
static ColorHSV(hueMin: float, hueMax: float, saturationMin: float, saturationMax: float) -> Color
static ColorHSV(hueMin: float, hueMax: float) -> Color
static ColorHSV() -> Color

Equals

Equals(obj: object) -> bool

GetHashCode

GetHashCode() -> int

GetType

GetType() -> SystemType

InitState

static InitState(seed: int) -> void

Range

static Range(minInclusive: int, maxExclusive: int) -> int
static Range(minInclusive: float, maxInclusive: float) -> float

ToString

ToString() -> string