UnityEngineRenderTexture
API reference for UnityEngineRenderTexture.
Properties
| Property | Type | Access |
|---|---|---|
| anisoLevel | int | get, set |
| antiAliasing | int | get, set |
| autoGenerateMips | bool | get, set |
| bindTextureMS | bool | get, set |
| colorBuffer | UnityEngineRenderBuffer | get |
| depth | int | get, set |
| depthBuffer | UnityEngineRenderBuffer | get |
| descriptor | UnityEngineRenderTextureDescriptor | get, set |
| dimension | UnityEngineRenderingTextureDimension | get, set |
| enableRandomWrite | bool | get, set |
| filterMode | UnityEngineFilterMode | get, set |
| format | UnityEngineRenderTextureFormat | get, set |
| height | int | get, set |
| isDataSRGB | bool | get |
| isPowerOfTwo | bool | get, set |
| isReadable | bool | get |
| mipMapBias | float | get, set |
| mipmapCount | int | get |
| name | string | get, set |
| sRGB | bool | get |
| texelSize | Vector2 | get |
| updateCount | uint | get |
| useDynamicScale | bool | get, set |
| useMipMap | bool | get, set |
| volumeDepth | int | get, set |
| vrUsage | UnityEngineVRTextureUsage | get, set |
| width | int | get, set |
| wrapMode | UnityEngineTextureWrapMode | get, set |
| wrapModeU | UnityEngineTextureWrapMode | get, set |
| wrapModeV | UnityEngineTextureWrapMode | get, set |
| wrapModeW | UnityEngineTextureWrapMode | get, set |
Methods
ConvertToEquirect
ConvertToEquirect(equirect: UnityEngineRenderTexture, eye: UnityEngineCameraMonoOrStereoscopicEye) -> voidCreate
Create() -> boolDiscardContents
DiscardContents(discardColor: bool, discardDepth: bool) -> voidDiscardContents() -> voidEquals
Equals(other: object) -> boolGenerateMips
GenerateMips() -> voidGetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetType
GetType() -> SystemTypeIncrementUpdateCount
IncrementUpdateCount() -> voidIsCreated
IsCreated() -> boolnew
static new(width: int, height: int, depth: int, format: UnityEngineRenderTextureFormat, mipCount: int) -> UnityEngineRenderTexturestatic new(width: int, height: int, depth: int, format: UnityEngineRenderTextureFormat, readWrite: UnityEngineRenderTextureReadWrite) -> UnityEngineRenderTexturestatic new(width: int, height: int, depth: int, format: UnityEngineRenderTextureFormat) -> UnityEngineRenderTexturestatic new(width: int, height: int, depth: int) -> UnityEngineRenderTexturestatic new(desc: UnityEngineRenderTextureDescriptor) -> UnityEngineRenderTexturestatic new(textureToCopy: UnityEngineRenderTexture) -> UnityEngineRenderTextureRelease
Release() -> voidResolveAntiAliasedSurface
ResolveAntiAliasedSurface() -> voidResolveAntiAliasedSurface(target: UnityEngineRenderTexture) -> voidSupportsStencil
static SupportsStencil(rt: UnityEngineRenderTexture) -> boolToString
ToString() -> string