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UnityEngineRenderer

API reference for UnityEngineRenderer.

Properties

PropertyTypeAccess
allowOcclusionWhenDynamicboolget, set
boundsUnityEngineBoundsget, set
enabledboolget, set
forceRenderingOffboolget, set
gameObjectGameObjectget
isPartOfStaticBatchboolget
isVisibleboolget
lightmapIndexintget, set
lightmapScaleOffsetVector4get, set
lightProbeProxyVolumeOverrideGameObjectget, set
lightProbeUsageUnityEngineRenderingLightProbeUsageget, set
localBoundsUnityEngineBoundsget, set
localToWorldMatrixUnityEngineMatrix4x4get
materialUnityEngineMaterialget, set
materialsUnityEngineMaterial[]get, set
motionVectorGenerationModeUnityEngineMotionVectorGenerationModeget, set
namestringget, set
probeAnchorTransformget, set
realtimeLightmapIndexintget, set
realtimeLightmapScaleOffsetVector4get, set
receiveShadowsboolget, set
reflectionProbeUsageUnityEngineRenderingReflectionProbeUsageget, set
rendererPriorityintget, set
renderingLayerMaskuintget, set
shadowCastingModeUnityEngineRenderingShadowCastingModeget, set
sharedMaterialUnityEngineMaterialget, set
sharedMaterialsUnityEngineMaterial[]get, set
sortingLayerIDintget, set
sortingLayerNamestringget, set
sortingOrderintget, set
staticShadowCasterboolget, set
transformTransformget
worldToLocalMatrixUnityEngineMatrix4x4get

Methods

Equals

Equals(other: object) -> bool

GetClosestReflectionProbes

GetClosestReflectionProbes(result: SystemCollectionsGenericList`1[[UnityEngineRenderingReflectionProbeBlendInfo, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

GetComponent

GetComponent(type: string) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineObject

GetComponentInChildren

GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInChildren(t: SystemType) -> UnityEngineComponent
GetComponentInChildren(type: SystemType) -> UnityEngineObject

GetComponentInParent

GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInParent(t: SystemType) -> UnityEngineComponent
GetComponentInParent(type: SystemType) -> UnityEngineObject

GetComponents

GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponents(type: SystemType) -> UnityEngineComponent[]
GetComponents(type: SystemType) -> UnityEngineObject[]

GetComponentsInChildren

GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]
GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]

GetComponentsInParent

GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]
GetComponentsInParent(type: SystemType) -> UnityEngineObject[]

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetMaterials

GetMaterials(m: SystemCollectionsGenericList`1[[UnityEngineMaterial, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

GetPropertyBlock

GetPropertyBlock(properties: UnityEngineMaterialPropertyBlock, materialIndex: int) -> void
GetPropertyBlock(properties: UnityEngineMaterialPropertyBlock) -> void

GetSharedMaterials

GetSharedMaterials(m: SystemCollectionsGenericList`1[[UnityEngineMaterial, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

GetType

GetType() -> SystemType

HasPropertyBlock

HasPropertyBlock() -> bool

ResetBounds

ResetBounds() -> void

ResetLocalBounds

ResetLocalBounds() -> void

SetMaterials

SetMaterials(materials: SystemCollectionsGenericList`1[[UnityEngineMaterial, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

SetPropertyBlock

SetPropertyBlock(properties: UnityEngineMaterialPropertyBlock, materialIndex: int) -> void
SetPropertyBlock(properties: UnityEngineMaterialPropertyBlock) -> void

SetSharedMaterials

SetSharedMaterials(materials: SystemCollectionsGenericList`1[[UnityEngineMaterial, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

ToString

ToString() -> string