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UnityEngineHingeJoint2D

API reference for UnityEngineHingeJoint2D.

Properties

PropertyTypeAccess
anchorVector2get, set
attachedRigidbodyUnityEngineRigidbody2Dget
autoConfigureConnectedAnchorboolget, set
breakActionUnityEngineJointBreakAction2Dget, set
breakForcefloatget, set
breakTorquefloatget, set
connectedAnchorVector2get, set
connectedBodyUnityEngineRigidbody2Dget, set
enableCollisionboolget, set
enabledboolget, set
gameObjectGameObjectget
jointAnglefloatget
jointSpeedfloatget
limitsUnityEngineJointAngleLimits2Dget, set
limitStateUnityEngineJointLimitState2Dget
motorUnityEngineJointMotor2Dget, set
namestringget, set
reactionForceVector2get
reactionTorquefloatget
referenceAnglefloatget
transformTransformget
useLimitsboolget, set
useMotorboolget, set

Methods

Equals

Equals(other: object) -> bool

GetComponent

GetComponent(type: string) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineObject

GetComponentInChildren

GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInChildren(t: SystemType) -> UnityEngineComponent
GetComponentInChildren(type: SystemType) -> UnityEngineObject

GetComponentInParent

GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInParent(t: SystemType) -> UnityEngineComponent
GetComponentInParent(type: SystemType) -> UnityEngineObject

GetComponents

GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponents(type: SystemType) -> UnityEngineComponent[]
GetComponents(type: SystemType) -> UnityEngineObject[]

GetComponentsInChildren

GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]
GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]

GetComponentsInParent

GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]
GetComponentsInParent(type: SystemType) -> UnityEngineObject[]

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetMotorTorque

GetMotorTorque(timeStep: float) -> float

GetReactionForce

GetReactionForce(timeStep: float) -> Vector2

GetReactionTorque

GetReactionTorque(timeStep: float) -> float

GetType

GetType() -> SystemType

ToString

ToString() -> string