UnityEngineFixedJoint2D
API reference for UnityEngineFixedJoint2D.
Properties
| Property | Type | Access |
|---|---|---|
| anchor | Vector2 | get, set |
| attachedRigidbody | UnityEngineRigidbody2D | get |
| autoConfigureConnectedAnchor | bool | get, set |
| breakAction | UnityEngineJointBreakAction2D | get, set |
| breakForce | float | get, set |
| breakTorque | float | get, set |
| connectedAnchor | Vector2 | get, set |
| connectedBody | UnityEngineRigidbody2D | get, set |
| dampingRatio | float | get, set |
| enableCollision | bool | get, set |
| enabled | bool | get, set |
| frequency | float | get, set |
| gameObject | GameObject | get |
| name | string | get, set |
| reactionForce | Vector2 | get |
| reactionTorque | float | get |
| referenceAngle | float | get |
| transform | Transform | get |
Methods
Equals
Equals(other: object) -> boolGetComponent
GetComponent(type: string) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineComponentGetComponent(type: SystemType) -> UnityEngineObjectGetComponentInChildren
GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInChildren(t: SystemType) -> UnityEngineComponentGetComponentInChildren(type: SystemType) -> UnityEngineObjectGetComponentInParent
GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObjectGetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponentGetComponentInParent(t: SystemType) -> UnityEngineComponentGetComponentInParent(type: SystemType) -> UnityEngineObjectGetComponents
GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponents(type: SystemType) -> UnityEngineComponent[]GetComponents(type: SystemType) -> UnityEngineObject[]GetComponentsInChildren
GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> voidGetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]GetComponentsInParent
GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidGetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]GetComponentsInParent(type: SystemType) -> UnityEngineObject[]GetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetReactionForce
GetReactionForce(timeStep: float) -> Vector2GetReactionTorque
GetReactionTorque(timeStep: float) -> floatGetType
GetType() -> SystemTypeToString
ToString() -> string