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UnityEngineAnimationsParentConstraint

API reference for UnityEngineAnimationsParentConstraint.

Properties

PropertyTypeAccess
constraintActiveboolget, set
enabledboolget, set
gameObjectGameObjectget
lockedboolget, set
namestringget, set
rotationAtRestVector3get, set
rotationAxisUnityEngineAnimationsAxisget, set
rotationOffsetsVector3[]get, set
sourceCountintget
transformTransformget
translationAtRestVector3get, set
translationAxisUnityEngineAnimationsAxisget, set
translationOffsetsVector3[]get, set
weightfloatget, set

Methods

AddSource

AddSource(source: UnityEngineAnimationsConstraintSource) -> int

Equals

Equals(other: object) -> bool

GetComponent

GetComponent(type: string) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineObject

GetComponentInChildren

GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInChildren(t: SystemType) -> UnityEngineComponent
GetComponentInChildren(type: SystemType) -> UnityEngineObject

GetComponentInParent

GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInParent(t: SystemType) -> UnityEngineComponent
GetComponentInParent(type: SystemType) -> UnityEngineObject

GetComponents

GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponents(type: SystemType) -> UnityEngineComponent[]
GetComponents(type: SystemType) -> UnityEngineObject[]

GetComponentsInChildren

GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]
GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]

GetComponentsInParent

GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]
GetComponentsInParent(type: SystemType) -> UnityEngineObject[]

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetRotationOffset

GetRotationOffset(index: int) -> Vector3

GetSource

GetSource(index: int) -> UnityEngineAnimationsConstraintSource

GetSources

GetSources(sources: SystemCollectionsGenericList`1[[UnityEngineAnimationsConstraintSource, UnityEngineAnimationModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

GetTranslationOffset

GetTranslationOffset(index: int) -> Vector3

GetType

GetType() -> SystemType

RemoveSource

RemoveSource(index: int) -> void

SetRotationOffset

SetRotationOffset(index: int, value: Vector3) -> void

SetSource

SetSource(index: int, source: UnityEngineAnimationsConstraintSource) -> void

SetSources

SetSources(sources: SystemCollectionsGenericList`1[[UnityEngineAnimationsConstraintSource, UnityEngineAnimationModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void

SetTranslationOffset

SetTranslationOffset(index: int, value: Vector3) -> void

ToString

ToString() -> string