UnityEngineSprite
API reference for UnityEngineSprite.
Properties
| Property | Type | Access |
|---|---|---|
| associatedAlphaSplitTexture | UnityEngineTexture2D | get |
| border | Vector4 | get |
| bounds | UnityEngineBounds | get |
| name | string | get, set |
| packed | bool | get |
| packingMode | UnityEngineSpritePackingMode | get |
| packingRotation | UnityEngineSpritePackingRotation | get |
| pivot | Vector2 | get |
| pixelsPerUnit | float | get |
| rect | UnityEngineRect | get |
| spriteAtlasTextureScale | float | get |
| texture | UnityEngineTexture2D | get |
| textureRect | UnityEngineRect | get |
| textureRectOffset | Vector2 | get |
| triangles | SystemUInt16[] | get |
| uv | Vector2[] | get |
| vertices | Vector2[] | get |
Methods
Create
static Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float, extrude: uint, meshType: UnityEngineSpriteMeshType, border: Vector4, generateFallbackPhysicsShape: bool, secondaryTextures: UnityEngineSecondarySpriteTexture[]) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float, extrude: uint, meshType: UnityEngineSpriteMeshType, border: Vector4, generateFallbackPhysicsShape: bool) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float, extrude: uint, meshType: UnityEngineSpriteMeshType, border: Vector4) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float, extrude: uint, meshType: UnityEngineSpriteMeshType) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float, extrude: uint) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2, pixelsPerUnit: float) -> UnityEngineSpritestatic Create(texture: UnityEngineTexture2D, rect: UnityEngineRect, pivot: Vector2) -> UnityEngineSpriteEquals
Equals(other: object) -> boolGetHashCode
GetHashCode() -> intGetInstanceID
GetInstanceID() -> intGetPhysicsShape
GetPhysicsShape(shapeIdx: int, physicsShape: SystemCollectionsGenericList`1[[UnityEngineVector2, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> intGetPhysicsShapeCount
GetPhysicsShapeCount() -> intGetPhysicsShapePointCount
GetPhysicsShapePointCount(shapeIdx: int) -> intGetSecondaryTextureCount
GetSecondaryTextureCount() -> intGetSecondaryTextures
GetSecondaryTextures(secondaryTexture: UnityEngineSecondarySpriteTexture[]) -> intGetType
GetType() -> SystemTypeOverrideGeometry
OverrideGeometry(vertices: Vector2[], triangles: SystemUInt16[]) -> voidOverridePhysicsShape
OverridePhysicsShape(physicsShapes: SystemCollectionsGenericIList`1[[UnityEngineVector2Array, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> voidToString
ToString() -> string