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UnityEngineLight

API reference for UnityEngineLight.

Properties

PropertyTypeAccess
bakingOutputUnityEngineLightBakingOutputget, set
bounceIntensityfloatget, set
boundingSphereOverrideVector4get, set
colorColorget, set
colorTemperaturefloatget, set
cookieUnityEngineTextureget, set
cookieSizefloatget, set
cullingMaskintget, set
enabledboolget, set
flareUnityEngineFlareget, set
gameObjectGameObjectget
intensityfloatget, set
layerShadowCullDistancesfloat[]get, set
lightShadowCasterModeUnityEngineLightShadowCasterModeget, set
namestringget, set
rangefloatget, set
renderModeUnityEngineLightRenderModeget, set
shadowBiasfloatget, set
shadowCustomResolutionintget, set
shadowMatrixOverrideUnityEngineMatrix4x4get, set
shadowNearPlanefloatget, set
shadowNormalBiasfloatget, set
shadowResolutionUnityEngineRenderingLightShadowResolutionget, set
shadowsUnityEngineLightShadowsget, set
shadowStrengthfloatget, set
spotAnglefloatget, set
transformTransformget
typeUnityEngineLightTypeget, set
useBoundingSphereOverrideboolget, set
useColorTemperatureboolget, set
useShadowMatrixOverrideboolget, set
useViewFrustumForShadowCasterCullboolget, set

Methods

Equals

Equals(other: object) -> bool

GetComponent

GetComponent(type: string) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineComponent
GetComponent(type: SystemType) -> UnityEngineObject

GetComponentInChildren

GetComponentInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInChildren(t: SystemType) -> UnityEngineComponent
GetComponentInChildren(type: SystemType) -> UnityEngineObject

GetComponentInParent

GetComponentInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject
GetComponentInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent
GetComponentInParent(t: SystemType) -> UnityEngineComponent
GetComponentInParent(type: SystemType) -> UnityEngineObject

GetComponents

GetComponents(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponents(type: SystemType, results: SystemCollectionsGenericList`1[[UnityEngineComponent, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponents(type: SystemType) -> UnityEngineComponent[]
GetComponents(type: SystemType) -> UnityEngineObject[]

GetComponentsInChildren

GetComponentsInChildren(results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]], type: SystemType) -> void
GetComponentsInChildren(includeInactive: bool, result: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInChildren(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInChildren(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInChildren(t: SystemType) -> UnityEngineComponent[]
GetComponentsInChildren(type: SystemType) -> UnityEngineObject[]

GetComponentsInParent

GetComponentsInParent(includeInactive: bool, results: SystemCollectionsGenericList`1[[UnityEngineObject, UnityEngineCoreModule, Version=0000, Culture=neutral, PublicKeyToken=null]]) -> void
GetComponentsInParent(includeInactive: bool, type: SystemType) -> UnityEngineObject[]
GetComponentsInParent(t: SystemType, includeInactive: bool) -> UnityEngineComponent[]
GetComponentsInParent(t: SystemType) -> UnityEngineComponent[]
GetComponentsInParent(type: SystemType) -> UnityEngineObject[]

GetHashCode

GetHashCode() -> int

GetInstanceID

GetInstanceID() -> int

GetType

GetType() -> SystemType

Reset

Reset() -> void

ToString

ToString() -> string